LightWrap++
AC++wrapperfortheLightWave3DSDK
lwpp::Texture Member List

This is the complete list of members for lwpp::Texture, including all inherited members.

_acquireGlobal()lwpp::GlobalBase< LWTextureFuncs >inlineprotected
available() constlwpp::GlobalBase< LWTextureFuncs >inlineprotectedvirtual
cleanup()lwpp::Textureinline
context(void)lwpp::Textureinline
contextAddParam(LWTxtrContextID lwtxtrcontextid, LWTxtrParamDesc pdesc)lwpp::Textureinline
contextCreate(LWTxtrParamFuncs lwtxtparamfunc)lwpp::Textureinline
contextDestroy(LWTxtrContextID lwtxtrcontextid)lwpp::Textureinline
copy(LWTextureID to, LWTextureID from)lwpp::Textureinline
create(int returntype, const char *name, LWTxtrContextID lwtxtrcontextid=0, void *userdata=0)lwpp::Textureinline
destroy()lwpp::Textureinline
evaluate(LWMicropolID lwmp, double *value)lwpp::Textureinline
firstLayer()lwpp::Texture
firstLayerID()lwpp::Textureinline
getDataType()lwpp::Textureinline
getGlobal()lwpp::GlobalBase< LWTextureFuncs >inlineprotectedvirtual
getID() const lwpp::Textureinline
GlobalBase()lwpp::GlobalBase< LWTextureFuncs >inlineprotected
globPtrlwpp::GlobalBase< LWTextureFuncs >protectedstatic
lastLayer()lwpp::Texture
lastLayerID()lwpp::Textureinline
layerAdd(int type)lwpp::Texture
layerAddID(int type)lwpp::Textureinline
load(const LWLoadState *loadstate)lwpp::Textureinline
name()lwpp::Textureinline
newtime(LWTime time, LWFrame frame)lwpp::Textureinline
nextLayer(TextureLayer layer)lwpp::Texture
nextLayerID(LWTLayerID lid)lwpp::Textureinline
operator->()lwpp::GlobalBase< LWTextureFuncs >inlineprotected
save(const LWSaveState *savestate)lwpp::Textureinline
setEnvGroup(LWChanGroupID txtr_group_id)lwpp::Texture
Texture(LWTextureID _txtr_id=0)lwpp::Textureinline
~GlobalBase()lwpp::GlobalBase< LWTextureFuncs >inlineprotectedvirtual